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Spelreglementen(Rules) sjoelen in het Engels Dutch Shuffleboard

Dutch shuffleboard

De sjoelsite van Nederland.

Sjoelen -Sjoelbak- Rules Dutch Shuffleboard - Jakkolo - Billard Hollandais

De sjoelsite wordt beheerd door:Rien Reijns e-mail

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RULES OF THE GAME

Equipment
A Sjoelbak board is a wooden board 2 metres x 0.4 metres with three sides about 5cm high. Wooden disks of diameter 5.2cm are pushed up the board from the front of the game which is without a side barrier. 43cm from the front of the board, a flat bar of wood lies across the top of the game under which the disks pass. This is called the "start bar". In league and competition games, it is forbidden to stack disks on the start bar but players indulging in friendly games often use it for just this purpose. 39cm from the back of the board, a piece of wood is set vertically with 4 slots or arches spaced evenly along the bottom. This is called the "gate bar", the arches on it are marked 2, 3, 4, 1 from left to right and are 6cm wide. Behind the arches, the board is divided lengthways to the back of the board into 4 partitions. These containers separate the disks that have passed through the different arches.

Play
A game consists of each player taking one turn and the player with the highest score wins the game. A turn consists of 3 chances to slide all the available disks down the board aiming for the numbered compartments. Each chance is referred to as a sub-turn. Due to the fact that slipping a disk into each of the four compartments doubles their scoring value, players normally attempt to slide an equal number of disks into each compartment. This is a significant contributing factor to the interest of the game.

In the first sub-turn, the player slides all 30 disks. At the end of the sub-turn, any disks that end up in compartments stay in the compartments but are stacked in piles at the rear of the container to clear any obstruction from the compartment entrances. Traditionally, the first pile consisting of 4 disks is pushed into the rear corner of the container and subsequent piles of 3 disks are placed diagonally against the previous piles. If all disks entered compartments the turn is over but otherwise the remaining disks are brought back to be played again by the player for the second sub-turn. At the end of the second sub-turn, the same thing happens again: disks in compartments are stacked neatly and any remaining disks are returned to the player for the third sub-turn. The third sub-turn is the player's final chance to slide the remaining disks down the board after which the turn ends and the points are counted.

A disk is counted as being in a compartment if the whole disk has passed across the front face of the gate bar. To settle disputes, a straight "gate stopper" should be pushed flat against the front the gate bar. If the disk moves, it was not in the container.

Once a disk has passed completely under the start bar, it is considered to be in play and should not be touched until the end of that sub-turn except in the following situations: A disk enters a container via a route other than through that container's arch; A disk leaves the board; A disk exits a container other than through that container's arch; A disk returns under the start bar. In all four cases, the offending disk is removed from play but can be used in a subsequent sub-turn.

Scoring
Scoring is based on the numbers of the compartments 1 - 4. For each set of four disks constructed by taking one from each compartment, 20 points are awarded (i.e. 1 + 2 + 3 + 4 doubled). After the sets of four disks have been removed and tallied, any remaining disks score the amount shown on their compartment.

Example:

9 disks in compartment 2, 5 disks in compartment 3, 7 disks in compartment 4, 5 disks in compartment 1.

5 complete sets of 4 disks scores 100. 4 extra disks in compartment 2 scores 8. 2 extra disks in compartment 4 which scores 8. Total score is 116 points.

The maximum score in one turn is therefore 148 points = (20 X 7) + (2 X 4)

A player has scored 148 points in two onderbeurten. He recovers disk now still one, he who he throws in profession 2. The player has gained + 2 = 150 points now 148. 2. A player has scored 148 points in one onderbeurt. He recovers times now still two one disk. The first time throws he these in profession 4, the second time in profession 1. the player has scored points now 148+4+1=153.

Competition matches usually consist of either 5, 10 or 20 games and the total from all the games will be summed to determine the winner of the match. Each game is played on a different board and the different characteristics of each board make it very difficult to keep scoring consistently so, to make it slightly easier, five practice disks are allowed on a board before starting the game

Sjoelen (shoe-len to us English speakers) is a traditional Dutch game played with 30 wooden ‘stones’ and a wooden board, the ‘sjoelbak’. The stones measure 50mm (2”) in diameter and are 13mm (1/2”) thick, with both faces being slightly concave. The sjoelbak is approximately 2,000mm (6’7”) long and 420mm (16-1/2”) wide. Here are a few key terms: A player’s turn consists of 3 rounds. In the first round he or she slides all 30 stones along the board. There are no restrictions on the technique to be used for sliding the stones, but they must pass under the bar. New players learn very quickly to respect the bar – it’s murder on knuckles. Any stones which pass FULLY through the gate are stacked at the back of the lane they entered (generally 4 to a stack before starting a new stack). The remaining stones are returned to the player and fired again. Repeat once more, and add up the score. Important note: during a round, if a stone flies off the sjoelbak, jumps over the gate, or jumps from one scoring lane to another, it is removed from play for the current round and returned to the player for the next round. SCORING The first step in adding up a player’s score is to count the number of complete sets – a set being one stone in each lane. Each set is worth 20 points. Any remaining stones are then added up per the markers on the gate for each lane. Officially the lanes are marked 2, 3, 4, and 1 from left to right. For example, a player who ends up with these stones in the lanes scores 88. (4 x 20 + 2 + 4 + 2 x 1). One common method for delineating a ‘game’ of Sjoelen is to play three turns each, with the player who records the highest cumulative score being the winner. HOUSE RULES & VARIANTS As far as I know there are just 2 official rules that are commonly broken on my sjoelbak. The one which directly affects gameplay is allowing a player to retrieve and re-fire any stones that they can reach underneath the bar. The other, purely a matter of convenience, is that you’re not supposed to stack the stones to be played on top of the bar. When playing with a lot of people, using 20 stones instead of all 30 is a simple and effective way to reduce the down time between turns. WHY DOES SJOELEN RATE ONLY A 6.4 AT BGG? I’d like to know that myself! Since discovering the game in Holland in 2000 and building my own sjoelbak, I’ve enjoyed hundreds of rounds of it and introduced the game to dozens of people. Those who found it to be less than great entertainment can be counted on one hand. The problem can’t be general disdain for dexterity games – Tumblin-Dice rates a 7.4 even with its huge luck factor, for cryin’ out loud! The most similar game to Sjoelen that I know of at the Geek, Crokinole, is revered. (I grew up with Crokinole and think it is an excellent game as well; I do not believe it to be substantially superior to Sjoelen). It could be the fact that Sjoelen is one of those dreaded ‘multi-player solitaire’ games. Let me reassure you, as someone who loves competitive sports and hates solo sports, that Sjoelen provides plenty of fodder for trash talk and spirited competition and angst. So why no respect for Sjoelen? I do have one theory, in two parts; The first part, on stable ground, is that the game is virtually unknown outside of the Netherlands and thus largely ignored here at the Geek. Moving into purely speculative territory, the theory states that the Dutch rate it poorly because they’re haunted by memories of their crusty old aunts playing it at the torturous family reunions of their youth. The current representative photo for the game may or may not have inspired this theory.

 

 

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